Fake it til you make it – positive gamification 2

Wifey got me a new computer for Christmas and I have had a lot of enjoyment rebuilding my set up and playing with some new options my older, slower computer couldn’t handle (check out my latest videos for ones featuring actual editing!)

In the past year I have been accomplishing a lot but sometimes my brain is not connecting it. Decluttering might be rewarding, but not in a burst-of-happy-brain-chemicals kind of way. And a two-year plan to pay down my debt is not exactly like winning a lotto. So how do I get my brain convinced that I am accomplishing things?

I give it artificial accomplishments in the meantime.

I’ve never been much of a video game player, but I understand the mechanics of why they are enjoyable and sometimes addictive. Staggered rewards, timed accomplishments, levels of difficulty. All of these play to our inherit drives.

Enter Lego Batman.

Playing a silly game like the Lego line keeps my time on it contained while also feeding those happy accomplishment chemicals. Designed to be kid-friendly, the games are cute and take a bit of brain work, but are not intended to be terribly frustrating. You can’t ‘die’, for example. You just explode into Lego bits and reassemble a second later.

It may seem counter to slow living groupthink, but in the few days I’ve been playing I am finding myself much more focused on writing and work. I’m on my fourth blog post in a week and I am feeling quite energized. I can not prove causation, but the correlation has me thinking on it.